Statue highpoly sculpted in ZBrush, then baked and textured lowpoly in Substance painter.

ZBrush Sculpt

Space Shuttle highpoly and lowpoly modeled in 3ds Max, then textured in Substance Painter using materials created in Substance Designer.

Vines modeled in 3ds Max then sculpted further details in ZBrush.

Vines then baked onto a plane using projection mapping in 3ds Max, and modeled into various groups.

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